ELYSIUM NIGHTS
URBAN FANTASY / CYBERPUNK / TABLETOP RPG

ELYSIUM
NIGHTS.

Make a living.
Make a little trouble.

The corporations own the city. The Flow runs beneath it.
You and your crew still have rent to pay.

NOVEMBER 2026 PLAYTESTCREATE. CONNECT. SURVIVE.SCROLL TO STREET LEVEL ↓

Everything has a price.
Some things are
worth it.

Elysium sells safety, power, and identity by subscription. Freelancers make their living in the gaps.

Take contracts. Pull people out of trouble. Get into worse trouble yourself. Between the corporations, the gangs, and the things that don't belong to this reality, there's always work.

There's also the diner that stays open, the neighbor who fixes your gear, and the crew that comes back for you.

01.1 / THE SYSTEM

The city bills you.

Corporations sell the essentials of being alive. Your identity lives on #PRINT. Your next job might cover rent, or give someone powerful a reason to remember your name.

01.2 / THE FLOW

Reality answers back.

A metaphysical current runs beneath everyday life. Shape it into an Invocation, reach for a miracle, and live with what it costs. The impossible is part of the neighborhood.

01.3 / THE #GRID

The network remembers.

The city's digital nervous system connects infrastructure, identities, and corporate vaults. Codebreakers work its Nodes with Smartdecks and Ciphers. Something may be watching back.

What do you bring
to the crew?

Your class is how you work.
Who you work for is another question.

FIVE PLAYABLE SPECIES

Human · Verdine · Clanker · Chimera · Outsider

A past of your own. A place in the crew.

Take the job.
Own the fallout.

One player runs the city as the Admin. Everyone else builds a Freelancer. Together, you find out what happens next.

Read the introduction
01

Build a crew with history.

Choose a species, lineage, background, and class. Decide who you trust, what you need, and who you won't leave behind.

02

Plan it. Then roll with it.

d10 dice pools resolve longer efforts like investigation, negotiation, and crafting. The d20 handles tense, immediate action, attacks, and Saves.

03

Bring the consequences home.

The job doesn't end when the shooting stops. Recover, maintain your gear, settle debts, and decide what the next contract is worth.

YOUR TABLE KIT2+ people, including an AdminPolyhedral diceCharacter sheetsSomething to take notes with
YOUR NEXT SESSION STARTS HERE

The city is ready.
Pull up a chair.

Download the books, take them to your table,
and tell us what held up under pressure.
Playtest drafts. Rules and page numbers may change.

Elysium Nights Player's Handbook coverSTART HERE ↗
EN1001150 PAGES / PDF

Player's Handbook

Build your Freelancer. Learn the core rules, the Flow, the #GRID, and life between jobs. Includes a character sheet.

Download handbook November 2, 2026 · 2B · 9.8 MB
Elysium Nights Game Master's Toolkit coverFOR THE ADMIN ↗
EN100272 PAGES / PDF

Game Master's Toolkit

Run the city with job tables, threats, encounter guidance, district details, and prep tools. Contains GM material.

Download toolkit November 2, 2026 · 2B · 8.3 MB

A few things
to know.

Where should we start?

Start with the Player's Handbook. The Admin should also have the Game Master's Toolkit. Meet for a session zero to agree on tone, boundaries, and the crew's shared history before taking the first job.

What kind of stories can we play?

Street work, corporate intrigue, cryptid hunts, and Incursion dives. Elysium can support heists, horror, or a crew finding family in a difficult city. Agree on the tone together.

What feedback is useful?

Tell us what you tried, which book and section you used, what you expected, and what happened. Confusing wording, surprising encounters, and character builds that break under pressure are all useful. Send notes by Discord or email below.

THE CITY GETS BETTER WITH YOU IN IT

Bring your crew.
Bring your stories.

The builds that worked. The jobs that went sideways.
The rule that stopped the table. We want to hear it.